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Warhammer Survivors Status Effects: Fire, Poison and Oil

Understand Auroch Digital’s descriptions of Burning, Poisoned, Oiled and Stunned, including how Nuln Oil and fire weapons work together in combat.

11/12/2026 Last updated: 11/12/2026 3 min read
Fighters and enemies gather near a green effect
Image from a developer Steam announcement (source, 2026-08-05). Version unknown; this image does not establish current values.

Burning makes affected enemies faster; Poisoned slows them down. Both also deal damage over time, according to Auroch Digital’s pre-release explanations. Nuln Oil applies Oiled, which makes affected enemies vulnerable to fire weapons. The developer has not specified the damage multiplier in those explanations.

The details below come from developer announcements published in May and August 2026. They describe examples rather than a complete status list, and we have not tested them on a particular release build.

Burning and Poisoned

The developer describes Burning as fire damage over time that also increases the affected enemy’s movement speed. Poisoned deals poison damage over time and slows the affected enemy. They both damage over time, but their movement effects are different: leave enough room for an enemy that speeds up while burning.

Champions can be affected too. The August announcement says Death Guard enemies can poison the player through weapon attacks or harmful auras. It also says some enemies are immune to status effects, without supplying a complete immunity list.

How Nuln Oil and fire interact

Auroch describes Nuln Oil as a weapon found across both settings. Its Oiled effect slows affected enemies and makes them vulnerable to fire damage. The later announcement specifically says Oiled increases damage from weapons that inflict fire damage, making a fire weapon a possible companion to Nuln Oil.

This is a status interaction, not a weapon evolution recipe. The announcements do not identify the evolution’s required companion or provide a damage percentage, duration or stacking rule. If you are comparing an evolution guide, check its version and evidence separately.

Stunned, Healing and Berserk

In the May explanation, Stunned temporarily stops movement but does not stop attacks. A stationary enemy can therefore still be dangerous. Healing gradually restores lost health; the developer says enemies as well as champions can have it.

In August, the developer described the Frenzon pick-up as granting the player Berserk, increasing weapon attack frequency. An earlier May article used the name Frenzied for a broader effect; the sources do not establish that the two descriptions are interchangeable in the current build.

Practical checks

  • Against a burning crowd, watch the increased enemy movement speed as well as the damage.
  • When a target is Stunned, do not assume its attacks have stopped.
  • For a fire-focused loadout, check whether enemies are affected by Oiled and whether your weapon inflicts fire damage; individual immunities and numeric bonuses are not listed in the announcements.

For enemy-specific mechanics, see factions and traits. For the two settings and shared items, see 40K and Age of Sigmar.

Sources: Auroch Digital’s May status-effects introduction and August Feature Focus. Both were read through the official Steam news API and are from the same developer source group.

FAQ

How do Burning and Poisoned differ?
Auroch describes both as damage over time. Burning also increases the affected enemy’s movement speed, while Poisoned slows it.

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