Warhammer Survivors Enemy Factions and Traits
See the enemy factions named by Auroch Digital and learn how its published Tyranid Synapse and Ork Waaagh mechanics affect your battle against the hordes.

Auroch Digital’s FAQ names Tyranids, Orks, Death Guard, Skaven, Blades of Khorne and Gloomspite Gitz as enemy factions. That is the set named in the FAQ, not a claim that every hidden enemy or later addition is listed there.
Tyranids: watch for Synapse
In its pre-launch faction feature, the developer explained that critical Synapse creatures such as a Hive Tyrant can send nearby Termagants and Hormagaunts into Berserk, raising their movement speed and damage. The same announcement says destroying a Synapse source temporarily stuns nearby lesser bioforms. When it is safe to reach one, focusing the source is the developer’s suggested response.
Orks: prepare for a Waaagh!
Auroch’s feature describes a red-tinted screen as a warning for a Waaagh. During it, enemies spawn in greater numbers and become frenzied. Leave yourself room to move when the warning appears; the announcement does not specify an exact safe distance or countdown.
Gloomspite Gitz: expect varied threats
In a launch-day Xbox Wire article, the developer describes bouncing Squig Hoppers and slow, regenerating Rockgut Troggoths among the Gloomspite Gitz. It also identifies Trugg the Troggoth King as an Extremis-level threat. These are examples, not a complete enemy list.
The faction-trait feature predates launch; the Xbox article was published on launch day. Neither specifies a build number. We have not independently tested these mechanics in-game.
Sources: Auroch Digital FAQ, developer’s Faction Traits announcement, and Xbox Wire launch article.
FAQ
What does a red-tinted screen signal during an Ork fight?
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